
You can see that the color selections in Table 5.3 are a limited palette, especially when compared to the look of the final painted skin. This is called neutralizing the color and helps create a muted color (Figure 5.13). You can reduce a color’s saturation by moving the color picker toward gray. Saturation is the relative intensity of a color. This contrast helps to emphasize the form as well as create visual interest. In practical terms, try painting a cool color into recessed areas and a warm color on raised areas. By placing two colors near each other with different temperatures, you create what is known as temperature contrast. Hues that move toward the red area of the color wheel are said to be “warmer” than those toward the blue, or “cool,” side. A color can be warm or cool depending on what is mixed with it red, for instance, becomes warm when mixed with yellow, or becomes cool when mixed with blue. Temperature refers to the relative warmness or coolness of a color. By understanding a few color concepts, you can make educated decisions about what colors to put down on a character when painting a skin. Tertiary colors are created by mixing a primary and secondary color like blue-green or yellow orange. The secondary colors are created by mixing two primary colors: red and blue make purple, yellow and blue make green. These colors cannot be created by mixing any other colors. Primary colors consist of red, yellow and blue. The color we see can be organized into a color wheel (Figure 5.12), which consists of the primary, secondary, and tertiary colors. Save a little time and use these assets I've made to help bring your own characters to life.Color theory constitutes a topic unto itself, but some of the most important things to note are in this section. I spent time over the course of several projects to create these assets by hand and build a kit I could use to create the kind of aesthetic I like and now you can use them too. This kit is all I use to create the final skin details for my digital characters. I've put together my brushes and textures for creating skin detail to share with you.
